Beginners Guide to Go
This beginner-friendly course is designed to introduce you to the Go programming language. You'll learn about its syntax, features, and how to write simple Go programs. By the end of this course, you'll have a solid foundation in Go and be ready to tackle more advanced topics.
Total Chapters: 7
Estimated Time: 2 to 4 hours
Course Outline
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Chapter 1: Introduction to Go Programming
This chapter introduces the Go programming language, covering its origins, philosophy, concurrency focus, comparison with other languages, static typing, compilation model, and package management.
- What is Go?
- Hello World
- Go’s Compilation Model
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Chapter 2: Basics of Go Syntax
This chapter delves into the fundamental syntax of Go, including data types, control flow structures like conditionals and loops, and essential programming constructs necessary for building robust Go applications.
- Data Types in Go (Continued)
- Control Flow with If, Else, and Switch
- Loops in Go
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Chapter 3: Functions and Error Handling
This chapter explores functions in Go, including defining functions, multiple return values, named returns, and comprehensive error handling techniques. It also covers advanced topics like defer, panic, and recover to manage program flow and handle unexpected scenarios effectively.
- Defining Functions in Go
- Multiple Return Values
- Named Return Values
- Error Handling in Go
- Defer in Go
- Panic in Go
- Recover in Go
- Combining Multiple Return Values and Named Returns
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Chapter 4: Go’s Unique Approach to Concurrency
This chapter explores Go's powerful concurrency model, focusing on goroutines, channels, and synchronization mechanisms. It covers the fundamentals of concurrent programming in Go, including goroutines, channels (buffered and unbuffered), select statements, channel closing, wait groups for synchronization, and implementing timeouts. These concepts are essential for building high-performance, concurrent applications in Go.
- Introduction to Concurrency
- Goroutines
- Channels for Communication Between Goroutines
- Buffered and Unbuffered Channels
- Select Statements
- Closing Channels
- Wait Groups for Synchronization
- Timeout with Select and Channels
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Chapter 5: Working with Data Structures in Go
This chapter covers data structures in Go, including arrays, slices, maps, structs, and pointers.
- Arrays and Slices
- Maps
- Structs
- Pointers and References
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Chapter 6: Advanced Features of Go
This chapter explores advanced features of Go, including closures, anonymous functions, methods, interfaces, object-oriented programming approaches, and package management.
- Closures and Anonymous Functions
- Methods and Interfaces
- Go’s Approach to Object-Oriented Programming
- Packages and Imports
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Chapter 7: Testing in Go
This chapter covers testing in Go, including writing tests, table-driven testing, testing for errors, benchmarking, and writing table-driven benchmarks.
- Introduction to Testing in Go
- Table-Driven Testing
- Testing for Errors
- Benchmarking in Go
- Writing Table-Driven Benchmarks